This first post will list all project updates and news for the game. Larger game news will still take place on the blog. However, So that nothing is missed and so that minor progress can be relayed without a full post I will reference here in this first post any important news or updates as well as post changelogs when the time comes.
Eventually development will include other individuals for testing purposes but for now this forum post shall help relay relevant information to those interested.
Latest Development News
Most Recent News To Oldest
Game Version Changelog
To Follow
Version 0.1 Update (September 2022)
Version 0.2 Update (December 2022)
Version 0.3 Update (March 2023)
Version 0.4 Update (June 2023)
Version 0.5 Update (September 2023)
Version 0.6 Update (March 2024)
Version 0.7 Update (May 2024)
Version 0.8 Update (June 2024)
Version 0.9 Update (September 2024)
Version 0.10 Update (March 2025)
Version 0.11 Update (TBD)
March Changelog Added!
Little late but tried to get as much in as I could. Changelog added. Next update release will be end of march.
Hello Everyone. I moved in September, Reshuffled my surroundings, took longer than expected and thus the update is a bit lacking. So I'm postponing version 0.9 until January of next year. Given christmas is nearing. And I still have real life stuff to sort. I will however still be working on this update when I find time. So January should be meaty.
June Update Posted, Aiming next update to be for the end of September.
May Update posted, Next month is a short update, will try and cram a lot in.
March update 0.6 changelog added to first post.
Next update planned for end of may.
Septembers v0.5 changelog has been added.
Next update planned for march 2024. (Going for a sizeable list of improvements on the todo list.)
June update 0.4 changelog added to first post. Next update planned for end of september.
Previously stated next update would be around the end of april. But I've decided to extend this update from a 1 month cycle to a 3 month cycle meaning the update is now expected around end of june, As to try and cram in some of the larger changes needed which take a bit longer. And there are still some polish updates on previous changelog additions that need to be done.
March update posted, Next update will be sooner than this one was, Should be about the end of april.
The next update v0.3 is planned to be public in march. And will be focused on polishing existing features and finishing the implementation of what mechanics may be left to yet be added.
v0.2 update & changelog is ready. Changelog will be updated in first post soon, And new version uploaded to the steam db for testing.
v0.1's changelog has been added to first post.
v0.2 should be ready sometime december.
On target still, Got some personal stuff coming up this month but going to finish some map stuff and looking to progress in other ways still, There are updates not included in the last blog post too that have been done and will be detailed in the changelog, Still behind on the combat system however due to focus elsewhere. Will get on this next month then most likely drop the change log at the end of that month.
I will update you with a public 0.1 version when it's ready on the 6 months of work target (Should be about September), But it may not be fully steam downloadable with this update. Given the work I see in that I need to check some stuff then spend a good few days transitioning everything in reference to the files included in the game so they appear correctly on non development computers. I don't want to begin until I check it properly and can do it in a single sweep. However, I will detail a full changelog and plans for the future at that time.
This said I will leave you with some info on some of the updates not mentioned, twice as many advisors can now be selected, each with their own names and portraits allowing more selection in that area. The laws section is also getting an extra layer of complexity and limitation for gameplay elements, and the troop training and building sections are getting improved checks for gameplay elements and clarity in the UI itself of current view.
Added Entry: Last Update - State of Development | Asteria - Crowns of Lawlessness